Characters can live or die depending on whether you find the solution. And whether you solve them or not matters. The puzzles fit perfectly into the crumbling, oppressive environment of the Island hotel. You’ll be looking for secret codes, moving things around to find new routes, working your way out of escape rooms, and rewiring antique fuse boxes. Think of the sort of puzzles you might have encountered in Resident Evil or Silent Hill games. The hotel is full of traps, moving walls, and mysterious rooms, so it’s a perfect fit for gameplay that has you scratching your head. And we think the sequence of Erin using her microphone to track a series of escalating horrific noises down the winding corridors of the hotel is one of the scariest we’ve ever created.įinally, we’ve introduced some light puzzle mechanics into The Devil in Me. There’s a great tradition in horror of the use of unusual viewpoints and technology to disconcert viewers and amplify the terror. And Erin, audio tech, has a directional microphone that allows her to listen to conversations through walls and pick up sounds that the team would otherwise miss. For example, Mark, the director of photography, has a camera that allows him to gather evidence of the crimes they encounter. Characters will have a simple-to-use inventory where they can hold tools or objects that they find in the world.Įach of the five playable characters has a tool specific to their role in the documentary film crew. It makes exploring the detailed world of The Devil in Me more immersive and interesting as you’ll hunt for concealed routes and hidden areas where you can find the secrets or tools that will increase your chances of survival. It’s an intuitive system that gamers will be familiar with and fits nicely with our existing Dark Pictures gameplay.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |